Join Room
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Join Room | |
---|---|
Handler | j
|
Name | jr
|
The packet is sent by the client to the server requesting a user to be added to the room. In response, the server can deny the the client room if the room ID doesn’t exist. If the client meets the other requirements; the server would send the response packet with the room string. The server also sends the Add Player packet.
Alternatively the client can join a room using a Join Game Response when joining a game.
Examples
Client side | %xt%s%j#jr%1%800%644%243%
|
Server side | %xt%jr%35%800%101
|
Structure
Room ID | Room String |
---|---|
800 | 101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false} |