Join Room

From Club Penguin Protocol
Revision as of 20:43, 1 May 2015 by imported>Jadbalout
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The packet is sent by the client to the server requesting a user be added to the room. In response, the server can deny the the client room if the room ID doesn't exist. The client could also join a game. If he does, the packet form would change. Learn more about this in the coming soon page: Join Game Response. If the client meets the other requirements; The server would send the jr packet with the room string. The server also sends the ap (ADD PLAYER) packet. Learn more about this packet in the coming soon page: Add Player.

Examples

Client-side %xt%s%j#jr%1%800%644%243%
Server-side Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}%

Structure

Room ID Room String
800 101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}