The packet is sent by the client to the server requesting a user be added to the room. In response, the server can deny the the client room if the room ID doesn't exist. The client could also join a game. If he does, the packet form would change. Learn more about this in the coming soon page: Join Game Response.
If the client meets the other requirements; The server would send the jr packet with the room string. The server also sends the ap (ADD PLAYER) packet. Learn more about this packet in the coming soon page: Add Player.
Examples
Client-side
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%xt%s%j#jr%1%800%644%243%
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Server-side
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Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}%
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Structure
Room ID
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Room String
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800
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101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}
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