Load Player

From Club Penguin Protocol
Revision as of 17:08, 12 April 2015 by imported>Arthur
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The load player packet is received soon after the client sends the join world packet.

The packet contains all of the client's data excluding their password.

Example

%xt%lp%-1%15564235|Tails25|1|4|414|0|317|4025|0|0|609|973|0|0|1|0|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}|%4070%0%1440%1386555051873%2556%0%10812%%8%1%-1%0%

Variables

Variable Type Example Description
internal room id integer -1 See Internal Room ID.
player string Tails25|1|4|414|0|317|4025|0|0|609|973|0|0|1|0|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false} Player id, username, clothing, room coordinates (including their frame position), membership status, avatar settings, and puffle settings if they're walking one.
coins integer 4070 The amount of coins the player currently has.
unknown value integer 0 Unknown purpose.
unknown value integer 1440 Unknown purpose.
login time integer 1386555051873 UNIX timestamp representation of when the player joined the server.
age integer 2556 Penguin's age in days.
unknown value integer 0 Unknown purpose.
unknown value integer 10812 Unknown purpose.
unknown value string? (none) Unknown purpose.
unknown value integer 8 Unknown purpose.
unknown value integer 1 Unknown purpose.
unknown value integer -1 Unknown purpose.
unknown value integer 0 Unknown purpose.

See also