Join Room: Difference between revisions
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imported>Jadbalout No edit summary |
imported>Jadbalout No edit summary |
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! scope="col"| Room ID | ! scope="col"| Room ID | ||
! scope="col"| | ! scope="col"| Player String | ||
|- | |- | ||
| align="center"| 800 | | align="center"| 800 | ||
| align="center"| 101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false} | | align="center"| 101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false} | ||
|} | |} |
Revision as of 20:31, 1 May 2015
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Stub This article is a stub. You can help us by expanding it. |
Examples
Client-side | %xt%s%j#jr%1%800%644%243% |
Server-side | Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}% |
Structure
Room ID | Player String |
---|---|
800 | 101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false} |