Join Room: Difference between revisions

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imported>Jadbalout
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imported>Jadbalout
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{{Stub}}
{{Stub}}
[[Category:Navigation Handlers]]
[[Category:Navigation Handlers]]
The packet is sent by the client to the server requesting a user  be added to the room. In response, the server can deny the the client room if the room ID doesn't exist.
== Examples ==
== Examples ==
{| class="wikitable"
{| class="wikitable"
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|-
|-
! scope="col"| Room ID
! scope="col"| Room ID
! scope="col"| Player String
! scope="col"| Room String
|-
|-
| align="center"| 800
| align="center"| 800
| align="center"| 101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}
| align="center"| 101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}
|}
|}

Revision as of 20:38, 1 May 2015

The packet is sent by the client to the server requesting a user be added to the room. In response, the server can deny the the client room if the room ID doesn't exist.

Examples

Client-side %xt%s%j#jr%1%800%644%243%
Server-side Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}%

Structure

Room ID Room String
800 101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}