Join Room: Difference between revisions
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{{Stub}} | {{Stub}} | ||
[[Category:Navigation Handlers]] | [[Category:Navigation Handlers]] | ||
The packet is sent by the client to the server requesting a user be added to the room. In response, the server can deny the the client room if the room ID doesn't exist. | The packet is sent by the client to the server requesting a user be added to the room. In response, the server can deny the the client room if the room ID doesn't exist. The client could also join a game. If he does, the packet form would change. Learn more about this in the coming soon page: Join Game Response. | ||
If the client meets the other requirements; The server would send the jr packet with the room string. The server also sends the ap (ADD PLAYER) packet. Learn more about this packet in the coming soon page: Add Player. | |||
== Examples == | == Examples == | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 20:43, 1 May 2015
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The packet is sent by the client to the server requesting a user be added to the room. In response, the server can deny the the client room if the room ID doesn't exist. The client could also join a game. If he does, the packet form would change. Learn more about this in the coming soon page: Join Game Response. If the client meets the other requirements; The server would send the jr packet with the room string. The server also sends the ap (ADD PLAYER) packet. Learn more about this packet in the coming soon page: Add Player.
Examples
Client-side | %xt%s%j#jr%1%800%644%243% |
Server-side | Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false}% |
Structure
Room ID | Room String |
---|---|
800 | 101|Jadbalout|45|4|0|0|0|0|0|0|0|0|0|0|1|1|0|0|{"spriteScale":100,"spriteSpeed":100,"ignoresBlockLayer":false,"invisible":false,"floating":false} |