Get Inventory

From Club Penguin Protocol
Revision as of 03:08, 4 June 2014 by imported>Lisured (→‎Examples: no room id needed)
Jump to navigation Jump to search

This packet is sent by the client to the server on-login requesting the all of the client's item inventory. The server in response sends a list of item ids back to the client - all of which are separated by a percent sign.

The client uses this packet in order for the client to be able to check which items they currently own via their player-card.

Examples

Client-side %xt%s%i#gi%-1%
Server-side %xt%gi%-1%4%413%171%

Structure

Item One Item Two Item Three
4 413 171

<seealso> Buy Inventory </seealso>