Player Frame

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Revision as of 00:25, 16 November 2013 by imported>DisabledByStaff-13 (→‎Structure)
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This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.

Examples

Client-side %xt%s%u#sf%1%25%
Server-side %xt%sf%1%5%25%

Structure

Player ID Frame
5 25