Player Frame

From Club Penguin Protocol
Revision as of 23:55, 15 December 2013 by imported>Refractor (1 revision: importing preprocessed wiki pages)
Jump to navigation Jump to search

This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.

Examples

Client-side %xt%s%u#sf%1%25%
Server-side %xt%sf%1%5%25%

Structure

Player ID Frame
5 25