Player Frame

From Club Penguin Protocol
Revision as of 19:39, 5 June 2014 by imported>Lisured (added list of frames)
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This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.

Examples

Client-side %xt%s%u#sf%1%25%
Server-side %xt%sf%1%5%25%

Structure

Player ID Frame
5 25

List of Frames

Frame ID
Dance 26
Turn south-east 24
Turn east 23
Turn north-east 22
Turn north 21
Turn north-west 20
Turn west 19
Turn south-west 18
Turn south 17