Player Frame
This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.
Examples
Client-side | %xt%s%u#sf%1%25% |
Server-side | %xt%sf%1%5%25% |
Structure
Player ID | Frame |
---|---|
5 | 25 |
List of Frames
Frame | ID |
---|---|
Dance | 26 |
Turn south-east | 24 |
Turn east | 23 |
Turn north-east | 22 |
Turn north | 21 |
Turn north-west | 20 |
Turn west | 19 |
Turn south-west | 18 |
Turn south | 17 |