Player Frame
This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.
Examples
Client-side | %xt%s%u#sf%1%25% |
Server-side | %xt%sf%1%5%25% |
Structure
Player ID | Frame |
---|---|
5 | 25 |