Get Inventory: Difference between revisions
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imported>Refractor 1 revision: importing preprocessed wiki pages |
imported>Lisured →Examples: no room id needed |
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Line 6: | Line 6: | ||
{| class="wikitable" | {| class="wikitable" | ||
| Client-side | | Client-side | ||
| %xt%s%i#gi%1% | | %xt%s%i#gi%-1% | ||
|- | |- | ||
| Server-side | | Server-side | ||
| %xt%gi%1%4%413%171% | | %xt%gi%-1%4%413%171% | ||
|} | |} | ||
Revision as of 03:08, 4 June 2014
This packet is sent by the client to the server on-login requesting the all of the client's item inventory. The server in response sends a list of item ids back to the client - all of which are separated by a percent sign.
The client uses this packet in order for the client to be able to check which items they currently own via their player-card.
Examples
Client-side | %xt%s%i#gi%-1% |
Server-side | %xt%gi%-1%4%413%171% |
Structure
Item One | Item Two | Item Three |
---|---|---|
4 | 413 | 171 |
<seealso> Buy Inventory </seealso>