Get Inventory: Difference between revisions
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imported>Lisured →Examples: no room id needed |
imported>Lisured fixed dash |
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This packet is sent by the client to the server on-login requesting the all of the client's item inventory. The server in response sends a list of item ids back to the client | This packet is sent by the client to the server on-login requesting the all of the client's item inventory. The server in response sends a list of item ids back to the client – all of which are separated by a percent sign. | ||
The client uses this packet in order for the client to be able to check which items they currently own via their player-card. | The client uses this packet in order for the client to be able to check which items they currently own via their player-card. |
Revision as of 03:09, 4 June 2014
This packet is sent by the client to the server on-login requesting the all of the client's item inventory. The server in response sends a list of item ids back to the client – all of which are separated by a percent sign.
The client uses this packet in order for the client to be able to check which items they currently own via their player-card.
Examples
Client-side | %xt%s%i#gi%-1% |
Server-side | %xt%gi%-1%4%413%171% |
Structure
Item One | Item Two | Item Three |
---|---|---|
4 | 413 | 171 |
<seealso> Buy Inventory </seealso>