Player Frame: Difference between revisions

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imported>Lisured
added list of frames
imported>Arthur
Frame list is now its own page
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== List of Frames ==
== See also ==
{| class="wikitable"
* [[List of Frames]]
|-
! scope="col"| Frame
! scope="col"| ID
|-
|Dance
|26
|-
|Turn south-east
|24
|-
|Turn east
|23
|-
|Turn north-east
|22
|-
|Turn north
|21
|-
|Turn north-west
|20
|-
|Turn west
|19
|-
|Turn south-west
|18
|-
|Turn south
|17
|}


 
[[Category:Player Handlers]]
[[Category:Player_Handlers]]

Revision as of 06:35, 19 October 2014

This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.

Examples

Client-side %xt%s%u#sf%1%25%
Server-side %xt%sf%1%5%25%

Structure

Player ID Frame
5 25

See also