Player Frame: Difference between revisions

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This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.
This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.


Similar to frame is [[Player Action|action]] but it is used for one-time actions like [[clubpenguinwiki:Wave|Wawing]].
Similar to frame is [[Player Action|action]] but it is used for one-time actions like [[clubpenguinwiki:Wave|Waving]].


== Examples ==
== Examples ==

Latest revision as of 02:48, 7 January 2018

Player Frame
Handler sf
Name u

This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.

Similar to frame is action but it is used for one-time actions like Waving.

Examples

Client side %xt%s%u#sf%1%26%
Server side %xt%sf%1%5%26%


Variables

Variable Type Used In? Example Description
internal_room_id integer Both 1 See Internal Room ID.
frame_id integer Both 26 See List of Frames
user_id integer Response 5 ID of player.

See also