Update Player Neck: Difference between revisions
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imported>Lisured Created page with "{{Stub}} This packet is sent by the client to the server when the user changes or removes their neck item. If the item is a valid neck item, the server responds by sending al..." |
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{{Stub}} | {{Stub}} | ||
This packet is sent by the client to the server when the user changes or removes their neck item. If the item is a valid neck item, the server responds by sending all the users in the room the {{Packet|%xt% | This packet is sent by the client to the server when the user changes or removes their neck item. If the item is a valid neck item, the server responds by sending all the users in the room the {{Packet|%xt%upn%}} packet containing the id of the player alongside the id of item requested, or 0 if an item was removed. | ||
== Structure == | == Structure == |
Latest revision as of 21:49, 19 October 2014
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Stub This article is a stub. You can help us by expanding it. |
This packet is sent by the client to the server when the user changes or removes their neck item. If the item is a valid neck item, the server responds by sending all the users in the room the %xt%upn%
packet containing the id of the player alongside the id of item requested, or 0 if an item was removed.
Structure
Client-side | %xt%s%s#upn%interal_room%item_id%
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Server-side | %xt%upn%interal_room%penguin_id%item_id%
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