Update Player Neck: Difference between revisions

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imported>Lisured
Created page with "{{Stub}} This packet is sent by the client to the server when the user changes or removes their neck item. If the item is a valid neck item, the server responds by sending al..."
 
imported>Lisured
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This packet is sent by the client to the server when the user changes or removes their neck item. If the item is a valid neck item, the server responds by sending all the users in the room the {{Packet|%xt%upa%}} packet containing the id of the player alongside the id of item requested, or 0 if an item was removed.
This packet is sent by the client to the server when the user changes or removes their neck item. If the item is a valid neck item, the server responds by sending all the users in the room the {{Packet|%xt%upn%}} packet containing the id of the player alongside the id of item requested, or 0 if an item was removed.


== Structure ==
== Structure ==

Latest revision as of 21:49, 19 October 2014

This packet is sent by the client to the server when the user changes or removes their neck item. If the item is a valid neck item, the server responds by sending all the users in the room the %xt%upn% packet containing the id of the player alongside the id of item requested, or 0 if an item was removed.

Structure

Client-side %xt%s%s#upn%interal_room%item_id%
Server-side %xt%upn%interal_room%penguin_id%item_id%