Player Action: Difference between revisions
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imported>Lisured Created page with "{{PacketInfobox |title=Player Action |handler=sa |name=u }} This packet is sent by the client to the server requesting it to carry out an action. In response, the server can..." |
imported>Lisured internal_room_id → template |
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{{Examples | {{Examples | ||
|client=%xt%s%u#sa%1%25% | |client=%xt%s%u#sa%1%25% | ||
|server=%xt%sa%1% | |server=%xt%sa%1%5%25%}} | ||
== Variables == | == Variables == | ||
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! Description | ! Description | ||
|- | |- | ||
| internal_room_id | | {{internal_room_id}} | ||
|- | |- | ||
| frame_id | | frame_id | ||
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| See [[List of Frames]] | | See [[List of Frames]] | ||
|- | |- | ||
| user_id | | {{user_id}} | ||
|} | |} | ||
Latest revision as of 19:19, 28 December 2014
Player Action | |
---|---|
Handler | sa
|
Name | u
|
This packet is sent by the client to the server requesting it to carry out an action. In response, the server can deny the client the action because it doesn’t exist, or proceed to send the action to the other players currently in the room.
Action is similar to frame but it is used for one-time actions like Wawing.
Examples
Client side | %xt%s%u#sa%1%25%
|
Server side | %xt%sa%1%5%25%
|
Variables
Variable | Type | Used In? | Example | Description |
---|---|---|---|---|
internal_room_id | integer | Both | 1 | See Internal Room ID. |
frame_id | integer | Both | 25 | See List of Frames |
user_id | integer | Response | 5 | ID of player. |