Update Player Neck

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This packet is sent by the client to the server when the user changes or removes their neck item. If the item is a valid neck item, the server responds by sending all the users in the room the %xt%upn% packet containing the id of the player alongside the id of item requested, or 0 if an item was removed.

Structure

Client-side %xt%s%s#upn%interal_room%item_id%
Server-side %xt%upn%interal_room%penguin_id%item_id%