Puffle Trick
From Club Penguin Protocol
This packet is sent by the client to the server requesting a puffle to perform a trick. In response, the server broadcasts id of the trick and id of the player who triggered it to other users in the room so that they see the trick.
Structure
| Player ID | Trick ID |
|---|---|
| integer | integer (see bellow) |
List of Tricks
| Trick | Trick ID |
|---|---|
| Nuzzle | 1 |
| Speak | 2 |
| Stand on head | 3 |
| Jump | 4 |
| Roll | 5 |
| Spin | 6 |
Examples
| Client-side | %xt%s%p#puffletrick%room_id%trick_id% |
| Server-side | %xt%puffletrick%room_id%player_id%trick_id% |