Player Frame
From Club Penguin Protocol
| Player Frame | |
|---|---|
| Handler | sf
|
| Name | u
|
This packet is sent by the client to the server requesting it to set a frame. In response, the server can deny the client the frame because it doesn't exist, or proceed to send the frame to the other players currently in the room.
Similar to frame is action but it is used for one-time actions like Wawing.
Examples
| Client side | %xt%s%u#sf%1%26%
|
| Server side | %xt%sf%1%5%26%
|
Variables
| Variable | Type | Used In? | Example | Description |
|---|---|---|---|---|
| internal_room_id | integer | Both | 1 | See Internal Room ID. |
| frame_id | integer | Both | 26 | See List of Frames |
| user_id | integer | Response | 5 | ID of player. |