Player Action
From Club Penguin Protocol
| Player Action | |
|---|---|
| Handler | sa
|
| Name | u
|
This packet is sent by the client to the server requesting it to carry out an action. In response, the server can deny the client the action because it doesn’t exist, or proceed to send the action to the other players currently in the room.
Action is similar to frame but it is used for one-time actions like Wawing.
Examples
| Client side | %xt%s%u#sa%1%25%
|
| Server side | %xt%sa%1%5%25%
|
Variables
| Variable | Type | Used In? | Example | Description |
|---|---|---|---|---|
| internal_room_id | integer | Both | 1 | See Internal Room ID. |
| frame_id | integer | Both | 25 | See List of Frames |
| user_id | integer | Response | 5 | ID of player. |